Disable visibility and collision of large group

Hello!

I’m new to Unreal Engine and I need to toggle the visibility and collision of a large group of actors and brushes. I don’t know if I can make all of the objects into blueprints and add scripts to all of them to disable their visibility and collision. Is there a way to do this from the actor (which is a blueprint) that they are attached to? I tried searching for this but could not find anything.