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Import Splines from 3D Studio Max


Is there a way to import splines from 3D Studio Max or XML using blueprint editor to generate splines in ue4?

Thank you. Kam

Product Version: UE 4.8
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asked Jun 26 '15 at 01:47 AM in Using UE4

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I'm working on a Houdini Engine Digital Asset to export/import splines from your DCC app (Maya/3Ds Max/Cinema) to Unreal Engine 4. the Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a 'copy paste' value Unreal is able to read. Still some small bugs with rotationvalues. It was fun and I've learned a lot about Python. Maybe i can add svg file support. Or just convert the svg file in the DCC app to a spline.

I can put it on Gumroad for free when its done.


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answered Jul 09 '16 at 10:32 PM

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