Import Splines from 3D Studio Max
Is there a way to import splines from 3D Studio Max or XML using blueprint editor to generate splines in ue4?
Thank you. Kam
asked Jun 26 '15 at 01:47 AM in Using UE4
I'm working on a Houdini Engine Digital Asset to export/import splines from your DCC app (Maya/3Ds Max/Cinema) to Unreal Engine 4. the Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a 'copy paste' value Unreal is able to read. Still some small bugs with rotationvalues. It was fun and I've learned a lot about Python. Maybe i can add svg file support. Or just convert the svg file in the DCC app to a spline.
I can put it on Gumroad for free when its done.
answered Jul 09 '16 at 10:32 PM
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