Moving a pawn with a FloatingPawnMovement component

I’m trying to move an AI pawn which has a FloatingPawnMovement component attached with default settings. So I use the task MoveTo in the BT for this pawn, and it moves so fast I can barely see it. I tried changing max speed and acceleration but even with a small number such as 0.0001 it still moves fast, so my guess is it’s ignoring those settings . Any ideas?

EDIT: If I inherit from Character instead of Pawn then it works correctly, so I’ll assume FloatingPawnMovement is bugged right now.