How do I build the UE4Editor.app executable on Mac?
Source-built 4.8.1-release refuses to open my project (though it works fine on Windows). All I need to open the project for is packaging so I figured I would try from the command line.
I'm running this command:
I get this error:
I can see that there's a UE4Editor-Mac-Debug, which fits the scheme definition. How do I generate the UE4Editor that the RunUAT command is looking for?
I need to use the source version because client builds packaged from the binary version of the editor can't connect to dedicated servers built from the source version of the editor.
asked Jun 26 '15 at 03:11 AM in Installation & Setup
In my case, the solution was to set the
I was able to successfully package from the command line. I'll mark this as correct for now, although I'm still not sure if there should be a
answered Jun 26 '15 at 04:28 PM
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