Character health system not working?

My character is able to die however the health isn’t working because my character dies in one hit. My character has 3 hearts (Health) and the enemy does 1 damage (1 Heart) However it just dies in one hit.
Character Damage Receiver:

Chicken is damage causer:

EDIT: I looked at your the blueprints and I figured out your problem. Very simple math logic. Your setting your health variable to damage received - health :P. Flip them around and your set.

It’s a little difficult to figure out what is going wrong with the limited information you’ve given us. When your debugging something like this it helps to have a healthy amount of output that you can always delete later.

Print out the value of damage taken whenever damage is received.
Also make a print node after the apply damage node to see if it’s getting called more than once. This is what I suspect is going wrong.

I blame any typos on my phone :).

That was it! Thanks, must have gotten my maths wrong again :slight_smile: If you don’t mind. I still need help having it update my health bar. I got my health bar to display. Now I just need it to update with the current health.
This is the blueprints I believe are working:

I think the problem may be here: