HMD, Oclus rift, always starting oriented in +x, why ?
Bonjour, I am really at a loss here, I tried a lot of things, but in my project and all the content you provided my HMD is always facing +x when I switch to "Oculus mode" (alt+enter) from a launched windows.
I deleted the config folders from engine, and projects, I don't find the origin of this. I always start anything with my rift facing my screen, I tried not facing my screen, 90 etc... it ends up always facing +x what ever the content. ( I tied all the demo, even the VR level, FPS level, all of them )
FYI example : The content start with correct orientation in "non HMD mode" then it turn in "hmd mode" (after the alt+enter switch) When I am in OR mode, switching back and the orientation is same as it was in OR Mode. (so re switching to OR Mode doesn't change orientation again) To be more "to the point" : -start a game. Orientation is "as designed" -OR Mode : Orientation is +x -Non OR Mode : Orientation is +x -OR Mode : Orientation is +x ...etc
Maybe I will have to reinstall everything, but I am not sure if that will fix it.
My rift works perfectly on any other OUDK content, Unity or demo out there. Never had any problem. Is it a know issue, I am the only one ? Did I mess up something somewhere ?
Thank you for your insights,
You know Kris, I don't know how you reply so fast ^_^ but one thing is sure, you are spot on.
It now works in my project perfectly. The thing is I still don't understand why nobody reported that, because it happens on all unreal content until you create all the BP you mentioned. I guess nobody care ^_^
...but you, of course !, thank you so much, merci beaucoup for pointing me in the right direction !
I was not planing to make all that Player, camera and controller in my current demo, because it was not needed in my OUDK project.
It's a kind of cinematic experience. But on UE4 that was needed. This is something to remember !!
I still consider it a bug, or let's say a "lack or proper implementation by default" (as it was also happening in the VR content map provided by epic.) Good news, I can turn that page ! ^_^
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