Problem with materials

Hey, I’m kinda new to unreal and i came across a tutorial that was showing how to paint textures to landscapes in Unreal… Problem is If I link a material to the base color it works just fine… But when I add a Layer blend the base material turns black(and on the tutorial it works just fine), is there anything that I’m missing? I’m using Unreal engine 4.8.1

I’ve attached my material setup

Hello there, GranvilleSoy!

Not exactly sure why it’s showing up black in your material preview, But! i have an example, which i started with this week and is a similar setup to yours :smiley:

Here:

The main differences i can see from mine and your’s is a Metallic and Roughness value which are stored in a Constant node (“Material Expression Constant” as it says in the details tab of your editor)

One thing to check could be the Blend Type (maybe?) My Blend type is Height Based. NOT weight.

Mine is set up as the following:

I would try Replicating your steps (maybe with different materials"Textures" and trying again, Besure to press Save and Apply after using the material editor and try using the Paint tool > in the landscape tab with your material you created and see if it helps.

Hope this Helps

If the above trial and error doesn’t help please reply back and ill try my best to further help you

:slight_smile:

Yeah I followed your settings and It helped, thanks

Hello. I had the same problem. The Material node preview default does not show preview. The material node when selected go to details and adjust preview wt. in each element of your material to show in preview window. The default setting that is 0. I used .5 for the preview of the material to show in real time.