Does UE4 support 3 layers landscape on Mobile?

We create a simple landscape with 3 layers textures. It looks correct on the editor and mobile preview, but did not work on the iphone6. I have tried both, launching from editor and package the demo and run.

The first picture is what I get on the phone, the next picture is how it rendered on the editor.
On Phone:

On Editor:

Hi feiwvn,

There appears to be a bug somewhere that causes the 3rd layer’s texture coordinates to become corrupted on iOS.

We had seen this previously with OpenGL and we had a workaround to prevent it, but it seems like the error still occurs when running with Metal. Can you confirm to me that you’re running on Metal and if so, please try with OpenGL ES?

I’ve got ticket UE-17754 to find a solution to this problem.

Cheers,

Hi,
Could you send us a minimal project where you see this issue? We are tying to repro it but without any success.