Hi there, sorry, total newbie here. So we’re trying to replicate pong using the ue4 engine, and so far with no avail.
We’re stuck in a very early stage. It might be important to note that we have created an empty blueprint project.
Currently we have a ball, which is a blueprint of an actor and a sprite (the sprite itself is set for 3D collisions and a tight bounding collision box).
(Side question: Does the fact that our blueprint has a sprite with a collision box mean that the actor itself inherits this collision box?).
The ball’s blueprint is added as an image below.
Please note that it seems like I don’t have any collisions at all on this level, but since I’m new to this I am a bit reluctant to make that claim.
We’re trying to collide this ball with the TriggerBox. Both are set to “Block All”.
Here are the coordinates just in case:
Ball:
x: -1270.0 cm
y: 10.0 cm
z: 250.0 cm
TriggerBox:
x: 100.0 cm
y: 10.0 cm
z: 60.0 cm
TriggerBox Extent:
x: 1100.0
y: 40.0
z: 650.0