Is there a way to move the UV map in Materials?

I simply can not find a solution :frowning:

I’d like to separately move the UV-Map/Texture horizontally and vertically in the Materialsettings

Thank you for your help

You can find the panner or sine node inside of the material editor. Plug time into it and then you can plug those into your UV input.

That will get you going, then you can expand functionality from there.