Is there a way to move the UV map in Materials?
I simply can not find a solution :(
I'd like to separately move the UV-Map/Texture horizontally and vertically in the Materialsettings
Thank you for your help
asked Jun 26 '15 at 07:04 PM in Blueprint Scripting
You can find the panner or sine node inside of the material editor. Plug time into it and then you can plug those into your UV input.
That will get you going, then you can expand functionality from there.
answered Jun 26 '15 at 09:21 PM
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