Hi,
Our game has a split screen functionality where we add the second local player with a “Create Player” node. The problem is that we cannot get rid of the second player when we return to the menu using the “Open Level” node even when we check the “absolute” bool to reset everything. The solutions proposed here do not work for us: How do I remove a second splitscreen player? - Blueprint - Unreal Engine Forums
Is there a blueprint node to remove the second split screen player or a working C++ alternative?
Thanks