Problem understanding Replication in different classes.
This is replicates correctly:
In Player controller:
In Player State
But, This does not replicate correctly: Both in player controller.
I am trying to understand why one works and the other doesn't. If you could explain, that would be a great help!, NOTE: Both events are replicated and run on server
asked Jun 26 '15 at 10:31 PM in Blueprint Scripting
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