I want object to act like a button or so
hello there, basically what I want is a handle beside a water source, I want the player to push down this handle (not pressing a button), and when this handle is completely pushed down, the water will start coming out of the source.
my question is how to trigger an animation (water run), with a movement of another object (the handle), that is completely collided by the player's own body.
Best Regards, Othman
asked Jun 26 '15 at 11:37 PM in Blueprint Scripting
Hello, I think that you can simply connect the output of the handle animation with the input of the water animation.
Sorry if I didn't answer well, but I didn't understand exactly what you want to do, and to answer correctly I would need to know if you are using timeline or matinee and see the blueprint.
answered Jun 27 '15 at 01:45 AM
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