RESTARTGAME() - Keeps resetting GameState Values
So I'm trying to implement the concept of rounds, and I have a
Any thoughts on the matter would be appreciated. (I would like to refrain from having to create a custom class just to keep track of said values).
Gamestates are destroyed and recreated on restarts. The Game Instance class is persistent between levels. You can quickly use that to keep game to game stats.
Hope that helps =)
Follow this question
Once you sign in you will be able to subscribe for any updates here