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RESTARTGAME() - Keeps resetting GameState Values

Hi guys,

So I'm trying to implement the concept of rounds, and I have a maximumNumRounds under GameMode, and I keep track of the total number of rounds under my GameState.

So if GameState->TotalNumRounds < maximumNumRounds then we can restart the game when the time runs out using: RestartGame(). But no matter how I tried to implement this, the values keep getting reset to default (I tried seamless and non-seamless).

Any thoughts on the matter would be appreciated. (I would like to refrain from having to create a custom class just to keep track of said values).


Product Version: UE 4.8
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asked Jun 26 '15 at 11:54 PM in C++ Programming

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Hi Venros,

Gamestates are destroyed and recreated on restarts. The Game Instance class is persistent between levels. You can quickly use that to keep game to game stats.

More Info on GI: https://wiki.unrealengine.com/Game_Instance,_Custom_Game_Instance_For_Inter-Level_Persistent_Data_Storage

Hope that helps =)

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answered Jun 27 '15 at 12:05 AM

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avatar image Venros Jun 27 '15 at 12:25 AM

Man wish I found this a week ago lol, thnx for the quick reply this will fix my problem.

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