Crash loading project

I was working on the project and saved. When I tried to open it up it crashed.
Here was is the log file.

[2015.06.27-01.56.10:966][ 0]Log file open, 06/26/15 20:56:10
[2015.06.27-01.56.10:966][ 0]LogInit:Display: Running engine for game: DW
[2015.06.27-01.56.10:966][ 0]LogInit:Display: RandInit(1160509350) SRandInit(1160509350).
[2015.06.27-01.56.10:966][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.06.27-01.56.10:966][ 0]LogStats: Stats thread started
[2015.06.27-01.56.10:966][ 0]LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8
[2015.06.27-01.56.10:966][ 0]LogInit: API Version: 2579680
[2015.06.27-01.56.10:966][ 0]LogInit: Compiled (64-bit): Jun 18 2015 11:02:04
[2015.06.27-01.56.10:966][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.06.27-01.56.10:966][ 0]LogInit: Build Configuration: Development
[2015.06.27-01.56.10:966][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.06.27-01.56.10:966][ 0]LogInit: Command line:
[2015.06.27-01.56.10:966][ 0]LogInit: Base directory: D:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.06.27-01.56.10:966][ 0]LogInit: Rocket: 1
[2015.06.27-01.56.10:990][ 0]LogInit: Using libcurl 7.41.0
[2015.06.27-01.56.10:990][ 0]LogInit: - built for x86_64-pc-win32
[2015.06.27-01.56.10:990][ 0]LogInit: - supports SSL with WinSSL
[2015.06.27-01.56.10:990][ 0]LogInit: - other features:
[2015.06.27-01.56.10:990][ 0]LogInit: CURL_VERSION_SSL
[2015.06.27-01.56.10:990][ 0]LogInit: CURL_VERSION_IPV6
[2015.06.27-01.56.10:990][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.06.27-01.56.10:990][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.06.27-01.56.10:990][ 0]LogInit: CURL_VERSION_IDN
[2015.06.27-01.56.10:990][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.06.27-01.56.10:990][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.06.27-01.56.10:990][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.06.27-01.56.10:990][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.06.27-01.56.10:990][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.06.27-01.56.10:998][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.27-01.56.11:011][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.27-01.56.11:017][ 0]LogInit: Object subsystem initialized
[2015.06.27-01.56.11:017][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.06.27-01.56.11:017][ 0]LogConsoleResponse:Warning: Found in ini file ‘Y:/Unreal Projects/DW/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.27-01.56.11:017][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.06.27-01.56.11:017][ 0]LogConsoleResponse:Warning: Found in ini file ‘Y:/Unreal Projects/DW/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.27-01.56.11:017][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.06.27-01.56.11:017][ 0]LogConsoleResponse:Warning: Found in ini file ‘Y:/Unreal Projects/DW/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.27-01.56.11:018][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.27-01.56.11:018][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.27-01.56.11:115][ 0]LogInit: Computer: ANDERSON-LAPTOP
[2015.06.27-01.56.11:115][ 0]LogInit: User: gamer000
[2015.06.27-01.56.11:115][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.27-01.56.11:115][ 0]LogInit: High frequency timer resolution =2.435775 MHz
[2015.06.27-01.56.11:115][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx)
[2015.06.27-01.56.11:115][ 0]LogMemory: Platform Memory Stats for Windows
[2015.06.27-01.56.11:115][ 0]LogMemory: Process Physical Memory: 48.07 MB used, 48.07 MB peak
[2015.06.27-01.56.11:119][ 0]LogMemory: Process Virtual Memory: 22.42 MB used, 22.43 MB peak
[2015.06.27-01.56.11:119][ 0]LogMemory: Physical Memory: 2598.64 MB used, 12207.21 MB total
[2015.06.27-01.56.11:119][ 0]LogMemory: Virtual Memory: 295.74 MB used, 134217728.00 MB total
[2015.06.27-01.56.11:167][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.06.27-01.56.11:343][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (D:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.27-01.56.11:761][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 860M (Feature Level 11_0)
[2015.06.27-01.56.11:761][ 0]LogD3D11RHI: Adapter has 1986MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.06.27-01.56.11:783][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0)
[2015.06.27-01.56.11:783][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 1792MB of shared system memory, 0 output[s]
[2015.06.27-01.56.11:786][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.27-01.56.11:786][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.27-01.56.11:786][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.27-01.56.11:789][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.27-01.56.11:799][ 0]LogD3D11RHI: Async texture creation enabled
[2015.06.27-01.56.11:813][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.27-01.56.12:552][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.27-01.56.12:571][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.27-01.56.12:608][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.27-01.56.12:633][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.27-01.56.12:653][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.27-01.56.12:679][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.27-01.56.12:709][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.27-01.56.12:731][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.27-01.56.12:755][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.27-01.56.12:776][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.27-01.56.12:796][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.27-01.56.12:820][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.27-01.56.12:879][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.27-01.56.12:902][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.27-01.56.12:922][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.27-01.56.12:945][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.27-01.56.12:945][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.27-01.56.13:096][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.06.27-01.56.13:149][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/gamer_000/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.27-01.56.13:149][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/gamer_000/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.27-01.56.13:246][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file Y:/Unreal Projects/DW/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.27-01.56.13:246][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.27-01.56.13:251][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file Y:/Unreal Projects/DW/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.06.27-01.56.13:251][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.06.27-01.56.13:388][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.06.27-01.56.13:399][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/gamer_000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.27-01.56.13:570][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.27-01.56.13:640][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.27-01.56.13:640][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.27-01.56.13:661][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.27-01.56.13:661][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.27-01.56.13:908][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.27-01.56.14:707][ 0]LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up
[2015.06.27-01.56.14:860][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.06.27-01.56.14:870][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.27-01.56.15:936][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.27-01.56.16:141][ 0]SourceControl: Info Source control is disabled
[2015.06.27-01.56.16:141][ 0]SourceControl: Info Source control is disabled
[2015.06.27-01.56.16:149][ 0]SourceControl: Info Source control is disabled
[2015.06.27-01.56.16:158][ 0]SourceControl: Info Source control is disabled
[2015.06.27-01.56.16:425][ 0]LogObj: 26440 objects as part of root set at end of initial load.
[2015.06.27-01.56.16:425][ 0]LogUObjectAllocator: 5438856 out of 0 bytes used by permanent object pool.
[2015.06.27-01.56.16:488][ 0]LogEngine: Initializing Engine…
[2015.06.27-01.56.16:493][ 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2015.06.27-01.56.16:494][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2015.06.27-01.56.16:619][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.27-01.56.16:625][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.06.27-01.56.16:953][ 0]LogInit: FAudioDevice initialized.
[2015.06.27-01.56.16:983][ 0]LogDerivedDataCache: Saved boot cache 0.03s 53MB C:/Users/gamer_000/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.27-01.56.16:989][ 0]LogInit: Texture streaming: Disabled
[2015.06.27-01.56.17:007][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.27-01.56.17:007][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicga

Switch your editor to 4.7 and see if that doesn’t load…