Problem implementing TCP/IP code tutorial

hi , there
i m very new to c++ programming
i was trying to implement Rama’s code inside a new project so that i can play my game from an andriod device
but getting error for
#include

Info ERROR: The first include statement in source file ‘…\EDU_Projects\Car_CPP\Source\Car_CPP\Car_CPPPawn.cpp’ is trying to include the file ‘String’ as the precompiled header, but that file could not be located in any of the module’s include search paths.

i tried this but didn’t help

& i couldn’t understand this one

can u suggest something

thanks in advance

Dear ,

Sounds like you are forgetting to include your own game’s precompiled header before using my code ?

// <~~~ You have to put your game or plugin include here,, #include "YourGame.h"
#include <string>

void AJoyPCEditor::StartsTheWholeProcess!()
{
	if( ! StartTCPReceiver("RamaSocketListener", "127.0.0.1", 8890))
	{
		VShow("Could not create the Socket Listener!");
		return;
	}
}

Rama

if i include following files

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "Car_CPP.h"
#include <String>
#include "Car_CPPPawn.h"
#include "Car_CPPWheelFront.h"
#include "Car_CPPWheelRear.h"
#include "Car_CPPHud.h"
#include "Components/SkeletalMeshComponent.h"
#include "GameFramework/SpringArmComponent.h"
#include "Camera/CameraComponent.h"
#include "Components/InputComponent.h"
#include "Vehicles/WheeledVehicleMovementComponent4W.h"
#include "Engine/SkeletalMesh.h"
#include "Engine.h"

ACar_CPPPawn::ACar_CPPPawn()
{ . . . . . }

void ACar_CPPPawn::SetupPlayerInputComponent(class UInputComponent* InputComponent)
{ . . . . . }

void ACar_CPPPawn::Laaaaaauuuunch()
{
//IP = 192.168.1.2, Port = 8890 for my Python test case
if (!StartTCPReceiver(“RamaSocketListener”, “192.168.1.2”, 8890))
{
//UE_LOG “TCP Socket Listener Created!”
return;
}

//UE_LOG  "TCP Socket Listener Created! Yay!"

}

but Getting Following Error

[2015.06.26-07.26.38:614][ 16]CompilerResultsLog:Error: Error O:\Projects\UE4\EDU_Projects\Car_CPP\Source\Car_CPP\Car_CPPPawn.cpp(172)  : error C2664: 'int32 FString::ParseIntoArray(TArray<FString,FDefaultAllocator> &,const TCHAR **,int32,bool) const' : cannot convert argument 1 from 'TArray<FString,FDefaultAllocator> *' to 'TArray<FString,FDefaultAllocator> &'
[2015.06.26-07.26.38:614][ 16]CompilerResultsLog:Error: Error O:\Projects\UE4\EDU_Projects\Car_CPP\Source\Car_CPP\Car_CPPPawn.cpp(190)  : error C3861: 'VShow': identifier not found

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include “Car_CPP.h”
#include
#include “Car_CPPPawn.h”
#include “Car_CPPWheelFront.h”
#include “Car_CPPWheelRear.h”
#include “Car_CPPHud.h”
#include “Components/SkeletalMeshComponent.h”
#include “GameFramework/SpringArmComponent.h”
#include “Camera/CameraComponent.h”
#include “Components/InputComponent.h”
#include “Vehicles/WheeledVehicleMovementComponent4W.h”
#include “Engine/SkeletalMesh.h”
#include “Engine.h”

Hello ,
Do you solve your errors? Can you teach me how to? Thank you!

Hi Jamie ,
I couldn’t solve that issue at that time, later i gave up
Sorry to disappoint
Thanks

So hows your approach of connecting engine using tcpip? Thank you