Content Browser the pebble in your shoe

Ok when I started with 4.4 there was this mild annoyance. At the time I was so awed by my new sparkly game development package so that let it pass… Then 4.5 came out that pebble felt like it had grown to the size of a baseball. Then 4.6 still no change, 4.7 STILL NO CHANGE… 4.8 and yet still no change as a matter of fact I just force quit the editor because of this stupid nonsense.

The command Move in the content browser does not actually move. Moving is basically on a root level in OSX, Linux, Windows and even BOS(Haiku) as well as every other PC OS that has been in existence. TO copy something then delete the original. It is not a symlink, it is not copying. Copying takes the file and moves the file to another location but doesn’t actually delete the first.

Now if you don’t have a move feature in your content browser don’t name it MOVE. When I move a directory I want that directory to only exist where I put it. Since I started making games back when there were absolutly NO 3d engines including yours we had to make our own. The very first thing I did was start with creating the directory structure. I am set in my ways. I don’t want 8 million assets all over the root content folder… I want them where I want them… Please implement actually moving and deleting directories?

Oh every single move of a object moves just fine btw. It just folders they are the real dastardly pranksters.

Hi Drixil,

Something I do to avoid the leftover Object Redirectors, is run a “FixUp Object Redirectors” on the folders where you moved the asset from.

The file you are seeing with the same name is not really the asset anymore, it was replaced with a Object Redirector which contains any link references for external objects. I would Move Asset, close the editor, open the editor, then run Fixup redirectors.

This keeps my directory clean, in most cases. If you have perforce, sometimes it can get in a weird sync state.

Hope this was somewhat helpful!

Enjoy your Gamedev! =)

OK… Though I don’t see the productivity boost in having to do so many steps to move something. shrug

OK… Though I don’t see the productivity boost in having to do so many steps to move something. shrug

Oh I totally agree on that. It needs to be automatic. =)