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Lighting in BP spawned from SpawnActor on Android

So I am running into an issue and I don't know a path forward to solving it.

I am working on a prototype that is basically a dungeon builder. There is a base blueprint room that has the basic room in it and a dozen or so alternate room blueprints that inherit from that and then they are spawned in a random order, repeating etc.

The issue I am running into is that I don't seem to be able to get any of the normal lighting techniques to work properly from within a blueprint.

I've tried static point lights, directional light, emissive materials and while they all look great run on the PC, they tend to not work at all rendered in the mobile simulator not on the hardware device it self.

If I drop one of the BPs directly into the scene it lights correctly, but once it is created from SpawnActor, it doesn't.

Any ideas would be greatly appreciated!

Product Version: UE 4.8
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asked Jun 28 '15 at 01:48 AM in Rendering

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bot2600
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avatar image hilbelinknr Oct 19 '15 at 08:09 PM

I have this same issue. Did you end up finding a solution to this?

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