Problem with textures shading?

Hello, I opened a copy of a current project in unreal 4.8.1, converted it from unreal 4.7.6… and there’s something wrong with the textures, not all of them but only certain objects…

textures are perfect in the older version (4.7.6)

now in (4.8.1) some of the objects have some kind of wrong shading, when I’m far or near some of the objects the textures gets black or blurry, when i move the camera away or near the object it returns normal then get blurry again.
and I’m sure how can I fix it. does has something to do with texture streaming from project settings?
any ideas?

Images

wrong shading (near the object)

wrong shading (far from the object)

correct shading (far from the object)

48176-03.jpg

correct shading (near the object)

I think that this effect could be caused by the mesh normals or normal map. Maybe try to check “recompute normals” in details panel of the mesh and apply changes. If this doesn’t help try to change normal map in material to something else and then change to previous normal map.

Thank you for your reply Z3ZU, Now I’m rebuilding the lighting after re-importing the mesh… hoping that may solve this. what’s confusing me is everything in 4.7.6 is perfect, opening a copy of the project in 4.8.1 caused that problem… maybe all what I need is a light build… it’s around 21 hours of waiting xD

problem were solved only in the editor after re-build the lightning… when I package the project it’s still there… also the same material problem with some other objects

Hi Yahiya Jasem,
Same problem here with a 4.7.6 project loaded in 4.8.0 (problem started here) then 4.8.1.
As I use Substance plugin, maybe this could cause the issue. Do you use it ?

Hello, FaustyWalk
No I’m not using it, but I did several things and that solved the problem for me… maybe at least for now… still testing options

Ok, problem solved too, without knowing what was wrong…
Just turned off the streaming texture option in the project settings/rendering.
So I have to find out why streaming causes so much issues.

that worked for me too… very strange problem :confused:

Any more solutions? I’m having the same issue…a level looks fine in 4.7 (what it was built in) and I’m having these issues in 4.9.

hey jblessing Sorry for my late reply I just saw your comment, in my case I solved this problem by turning off Texture Streaming from “Rendering” Tab at “Project Settings” and restarting the engine! I hope that’ll work for you