Unhidden Arrow Component crashes packaged project
If you spawn a blueprint based on the Character class, and have this in its construction script:
... then the game will crash as soon as you spawn the blueprint in question, BUT ONLY IN PACKAGED VERSION.
While running PIE or Standalone launch from the editor, everything works and unfortunately there are no warnings or errors of any kind logged, so you have no idea... but as soon as you try a packaged version: earth shattering kaboom! Crash reporter is NOT invoked. Took a while to track this one down... with what, 15 hours left until game jam deadline :) Hehe... (commence hang wringing)
Exact engine version, binary from launcher, 4.8.1-2591939+++depot+UE4-Releases+4.8
Thanks for the report! I can reproduce this crash in 4.8.1, however it's already been fixed in our internal build. Regardless, the Arrow Component won't show up in a packaged game because it's editor only. Is there a reason you're trying to un-hide the arrow component?
answered Jun 28 '15 at 03:19 PM
I used another static mesh of an arrow and added it to my blueprint so that it would appear in game. If anyone has a static mesh that would identify which direction is forward, this can be used as a workaround.
answered Feb 05 '19 at 06:12 PM
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