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Transfer data from one level to another(Game Instance)

I know that you can use gameinstance to transfer data, but i don't know how to use it.

I have a main menu(with a different gamemode, controller, and pawn). In the main menu, there is a UI that the player can pick from. After the character is done, he presses the continue button and it sends them to the new level. In that new level is a new gamemode, controller, playerstate, etc. The options that the player picks from the mainmenu UI gets sent to this new playerstate. But, i can't figure out how to set this up.

Any help would be great, thanks!

Product Version: UE 4.8
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asked Jun 28 '15 at 04:17 PM in Blueprint Scripting

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avatar image DrakeWalker Jun 30 '15 at 06:45 PM


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answered Jul 01 '15 at 12:11 PM

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