Mouse pointer issues in HTML5

Hey guys I’m having a problem in FPS projects packaged for HTML5 (version 4.8.1). I’m using the FPS blueprint template and when running it on browsers (using Firefox for testing), the mouse pointer from the browser is interfering with the game’s mouse coordinates. In fact, it overrides mouse control when playing in windowed mode, so you only have a 180 degree turn angle or so.

If I go to fullscreen, the game gains full mouse control and you can turn 360 degrees just fine, but then if I want to show the mouse cursor to interact with a menu or a widget, it won’t show.

To sum up: in windowed mode, I can see the mouse pointer to interact with widgets but I can’t turn 360 degrees. In fullscreen mode, I can turn 360 but I don’t see the mouse to interact with widgets.

Any solutions or workarounds?

Thanks!

I’m having the same problem… any solutions?

can I ask, which version of emscripten did you use?

I’m using version 1.29

thank you, did you used scalabe 2d and 3d and mobile device as target hardware?

Hello,

Have you attempted to upgrade from 4.8.1 to 4.8.3 or 4.9.0 Preview 4? If so, did you have the same outcome? Did you change any of the settings within the project before packaging it for HTML5?

Looking forward to hearing back from you, thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Indeed the problem is still here in 4.16, so I made a summary of all the possibilities I tried around and relative results here on the answer hub

you can find it at

hope you can check it out