Textures: Why does this texture come distorted on import
I created this texture in InkScape today and exported it with 2048*2048 resolution. There are no dashed lines or the like , but for some reason when the texture is used in the material editor (note: i had masked out the green so only red remains) the image is not like the one that is displayed when the texture is opened in the editor (rightside)
asked Jun 28 '15 at 06:40 PM in Using UE4
Check the alpha channel of our texture. Alpha transparency is not applied to materials by default so you should be good anyway.
answered Jan 29 '16 at 09:06 AM
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