String array doesnt work within a shared funtion library
Problem: I cant get it to ether store or give me the information inside the string arrays. Is this not possible within a function? Or is it some sort of glitch. But when i call to get information from the string it prints out blank.
What the code does(If needed): I'm having an issue with my item system. I'm trying to make an item system that stores items based off id then ill have a function library that stores any item information that is needed that can be access by giving the correct id.
Extra Information(Probably not needed):
The properties function input has nothing to do with the problem.
I'm using unreal engine 4.7.6 because 4.8.1 and 4.8.0 crashes on start up and corrupted my game already and i had to rebuild
asked Jun 28 '15 at 07:56 PM in Blueprint Scripting
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