Detect when AI Perception loses sight of the player?
I have watched all the you tube videos on the AI perception component and have got it to detect the player successfully but can't work out how the lose sight part works. I just need a simple blueprint that will detect when the AI can no longer see the player with a boolean output so I can change the behaviour tree. Any ideas?
asked Jun 28 '15 at 08:34 PM in Blueprint Scripting
Mind this setup assumes you have only one sense specified (sight).
answered Jun 29 '15 at 12:02 PM
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