How do I make a CameraActor my main camera?
For first off, I've ben spending the good part of a week and bit rummaging through Unreal. I've built source and gone through examples, looked through docs, did some programming etc. My main background is from the Unity side of things(6 years or so), including work as a C++ programmer.
I'm trying to implement, what I would consider, a basic element of a game and finding myself struggling. So I would like to get some input on best practices when tackling this kind of development problem.
In particular, a C++(potentially married with BP) solution would be awesome. So here goes:
I'm not finding a way of actually setting a camera up that can stand alone, away from the player. What should I be doing? Any help is welcome. Thanks peeps!
So I worked it out. Just using BP and nothing else, you can achieve a completely disconnected and best of all free camera mode. Do this:
So yes, it obviously doesn't have to be a level BP, can be any BP.
answered Apr 06 '14 at 07:37 AM
In 4.10, you can place a camera actor, select it, scroll down the details panel until you see "Auto Player Activation" and then select the player that should use the camera.
answered Feb 11 '16 at 09:34 PM
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