Lightmap mipping error

Hi there :slight_smile:

since i began to work with 4.8 i noticed some mipping errors in my (new) project, sometimes very blured textures are loaded even though i am standing right in front of the mesh that´s using the texture… this happens to some of the lightmaps in my scene to…

if i change the position in the scene (regardless if ingame or editor) sometimes the right lightmapres appears again

Is there some function in which i can determine a draw distance for the different lightmap mips (i guess thats were this problem comes from)

Even in the full resolution i get these artefacts in this particular lightmap, maybe someone does how to solve this too :smiley: