So I want to know how I can get reference to a BP that inherits from my class. Say I have a ACharacterBP which inherits from a ACharacter C++ class. How would I get a reference to that ACharacterBP?
I know the following pieces of code might help, but I’m not sure how to distinguish between them and what each means or even if they’re the right code to use for getting a reference to a BP:
UPROPERY(EditAnywhere, BlueprintReadWrite, Category = "Hello")
class ACharacter* TheCharacterBP;
//OR
UPROPERY(EditAnywhere, BlueprintReadWrite, Category = "Hello")
ACharacter* TheCharacterBP;
//OR
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hello")
TSubclassOf<class ACharacter> TheCharacterBP;