Hi
i noticed recently that the ambient occlusion in my project is some sort of pixelated or composed out of “shadow-clouds”. These pixelated shadow-clouds move if the player moves through the scene, so there are not fixed or something (but they stay as a whole where the ambient occlusion has to be). Has anyone else had this problem and knows a solution for this?
I use FXAA for AA and have all settings on epic, the problem appears throughout all resolutions
On this Screenshot i amplified the AO darkness: