Pixelated Ambient Occlusion
Hi :) i noticed recently that the ambient occlusion in my project is some sort of pixelated or composed out of "shadow-clouds". These pixelated shadow-clouds move if the player moves through the scene, so there are not fixed or something (but they stay as a whole where the ambient occlusion has to be). Has anyone else had this problem and knows a solution for this?
I use FXAA for AA and have all settings on epic, the problem appears throughout all resolutions :(
On this Screenshot i amplified the AO darkness:
At the moment this is functioning as intended. There were some changes that came about with 4.8 with the post process volume and one of those things was ambient occlusion.
There are still improvements that can be made by the developers (which has a request in with UE-13256).
You can read more information here in the answer to this post: https://answers.unrealengine.com/questions/205268/ambient-occlusion-ssao-jitter-in-ue4-48-promoted-b.html
answered Jun 29 '15 at 01:45 PM
Tim Hobson ♦♦ STAFF
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