How do auto-generate a 2nd UV for lightmaps?
I'm new in Unreal Engine and I'm previously created game in Unity. I have many assets from my Unity projects and I would like to transfer its to Unreal Engine. All went good except one thing: UV second channel. In Unity it generates automatically and also works fine. How can I do that in Unreal? Is possible any better way to do this than edit all my 2000 meshes in 3D software like Maya or 3ds Max?
Thanks for your reply.
If all of your meshes are UV mapped in channel 1, then you can use auto generator to use that channel to create lightmap UV's for the second channel(Static Mesh Editor > Window > Generate Unique UVs.)
answered Apr 05 '14 at 04:34 AM
If I can't find (Static Mesh Editor > Window > Generate Unique UVs.)?? I've not seen it and I've been looking for it in hours.
answered Apr 28 '17 at 12:47 PM
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