Hello Community, Im trying to Implement a BlueprintImplementableEvent to Override but the node it not showing up in the graph. If i add the BlueprintCallable it shows up.
header.h
UFUNCTION(BlueprintImplementableEvent, Category = “BP_EventCalls_1”)
virtual void BP_RemoveMenu_1();
Do i need to add anything in the cpp if im overriding only in the BP?
Nothing Shows Up!!!
But if I Add BlueprintCallable…
UFUNCTION(BlueprintImplementableEvent,BlueprintCallable, Category = “BP_EventCalls_1”)
virtual void BP_RemoveMenu_1();
.
It shows up but the node is blue not red…Please Help…What am i doing wrong??