How to implement a Halo Effect Component like Unity

I multiply 100 to emissive color. Set the material to a Sphere mesh. But the result is not desired.
I need just a simple effect like Unity. The game I was working is just a simple puzzle game. Don’t need complex effect. Change color and size in component properties is statsified just like Unity.

Can you help me or just give some hints?
Thank you.

have you tested the “Bloom” in postprocess volume try higer value ( 1.5 -2 )
and lower value in the threshold
here is the kink in the docs :

Hope i helped you :slight_smile:

Thank you. But this can not be used. I was using the android platorm.
The bloom is not supported in Android.

You could use a sprite or a particle system that is facing the camera sorry for the long delay hope this time i helped you