This script will only print the false option
Even though my AiSoldier runs into the "lose life radius" and gets destroyed, it will always print the text coming from the one that states he was not in the radius.
Something must be wrong, but I dont know what it is :/
asked Jun 29 '15 at 10:09 AM in Blueprint Scripting
Well your Actor is destroyed, because the Destroy-node is called anyway.
I dont understand the purpose behind that test (seems redundant) but you might check your collision details regarding overlapping events.
answered Jun 29 '15 at 10:24 AM
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