Pass arguments to bluerint construction script

I want to spawn an object that will have a mesh that is determined from the class that spawned it. How do I pass the mesh (class, string, etc) to the construction script to set the static mesh?

Steve Allison posted an answer on a similar question.

If you follow this guide but tweak it to pass a mesh variable instead of a float variable, should work just fine. You’ll then just have to set it to your Mesh Compontent within the blueprint class. I have no problem providing an example if you need any assistance.

It looks like that will work! I am having an issue creating the mesh object to pass. I can’t seem to find the node required to load a mesh from a string or something similar.