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[Linux] Editor crashes after a while

 [2015.06.29-02.37.37:461][116]LogRenderer: Reallocating scene render targets to support 856x624 (Frame:3896).
 X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
   Major opcode of failed request:  153 (DRI2)
   Minor opcode of failed request:  7 (DRI2GetBuffersWithFormat    )
   Resource id in failed request:  0x1800052
   Serial number of failed request:  45
   Current serial number in output stream:  45
 Assertion failed: IsInRenderingThread() [File:/home/ceset/EpicGames/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40] 
 
 Signal 11 caught.
 [2015.06.29-02.37.54:949][689]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsInRenderingThread() 
 [File:/home/ceset/EpicGames/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40] 
 
 
 EngineCrashHandler: Signal=11
 [2015.06.29-02.37.55:393][714]LogCrashTracker: 
 
 
 [2015.06.29-02.37.55:393][714]LogLinux: === Critical error: ===
 Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
 
 [2015.06.29-02.37.55:413][714]LogLinux: Assertion failed: Assertion failed: IsInRenderingThread() 
 [File:/home/ceset/EpicGames/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40] 
 
 
 
 [Callstack]  02  0x00007f0774107e01  ReportCrash(FLinuxCrashContext const&)
 [Callstack]  03  0x000000000042f19b  EngineCrashHandler(FGenericCrashContext const&) 
 [/home/ceset/EpicGames/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 31]
 [Callstack]  04  0x00007f077410b628  PlatformCrashHandler(int, siginfo_t*, void*)
 [Callstack]  05  0x00007f0774b83660  /usr/lib/libpthread.so.0(+0x10660) [0x7f0774b83660]
 [Callstack]  06  0x00007f07741153cc  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
 [Callstack]  07  0x00007f07741c59f5  FOutputDevice::Logf(wchar_t const*, ...)
 [Callstack]  08  0x00007f07741a9890  FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
 [Callstack]  09  0x00007f076ee381e7  FRenderResource::Rel[2015.06.29-02.37.55:414][714]LogExit: Executing StaticShutdownAfterError
 Starting ../../../engine/binaries/linux/crashreportclient


I get this error randomly on every project(template projects both blueprint and c++). It just pops out randomly.

Product Version: UE 4.8
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asked Jun 29 '15 at 03:45 PM in Linux

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Corpse0327
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1 answer: sort voted first

Try pasting the whole callstack, but I am afraid this might be again a bumblebee problem.

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answered Jun 29 '15 at 03:55 PM

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RCL STAFF
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avatar image Corpse0327 Jun 29 '15 at 04:02 PM

You are very right, i should have tested it with intelHD before. I didn't encounter the same problem with intelHD.

avatar image SalahAdDin Sep 09 '15 at 03:06 PM

Please, don't say me this, yesterday i installed bumblebee optimus for try work with Unreal Engine, but, i don't test it yet. If i don't use optirun in the editor launch command i wont have problems, right?

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