How to Properly Patch a Game
I have what seems to be a common problem. I am putting a game on the apple app store and I want to divide the graphics from the logic. I plan on updating the graphics every so often, but keeping the logic more or less unchanged. This is to avoid forcing the user to re download the entire game at every update. I am basically trying to find the best way to patch the game. I am I am looking through the settings and I believe I have found the controller that can achieve this, I just don't know what inputs to put in.
This is a screenshot from the cook section in the Project Launcher. (The dropdown has to be "By the Book" to see this)
Any information on how to properly use these options will be really appreciated!
asked Jun 29 '15 at 04:54 PM in Packaging & Deployment
Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested, the following documentation covers the patching process in UE4:
answered May 27 '16 at 08:47 PM
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