How can I make my pawn go though a solid object?

I have a pawn that moves through the world(its a 2D sidescroller BTW) and I want it to go through an object if certain conditions are met. I’m trying to give the pawn a value of 1 and then using a branch; if the pawn value is equal to the number set in the branch( 1 ), then there is no collision. This, however, is not working. I’m new to UE and have done most of the work by logic and using a few vids and docs. Thanks to whomever reads/answers! :smiley:

If I got your question, this should work. This will let you enable or disable collision on selected object when boolean is set to true or false.

http://i.imgur.com/6rqvSv9.png