How do you add a control through user interface that allows the player to rotate the camera around

I am trying to to add arrows to my user interface that allow for the camera to be rotated around a specific point at a certain distance away. I’m not sure how to approach this. I am pretty new with unreal and haven’t really touched on the user interface aspect of this program. So far I have tried adding control on the widget blueprint but none of the controls allow me to add the event I want to add or allow me to manipulate the camera

I had to use an image in my widget class and had to detect whether or not my finger was inside the image or not. I then detected if my finger was going right to left or left to right to change which direction the camera should go. I did the same for the up and down arrows as well