Reducing Engine Size after compiling

unreal engine 4.8 takes 25-36 GB after compiling in vs.I just need editor.I use blueprints and don’t program in C++.
So, which folders can be deleted to reduce engine size?
I know that I can delete “DerivedDataCache” folder,but it takes just a few mega bytes.
Thanks in advance

Hi CGArtist,

Are you using a binary version of the engine or a version built from source code? I’ll look into folders that could be deleted, if there are any, to see if you can reduce some of the space that the engine is taking up in the meantime.

Hello CGArtist,

We haven’t heard from you in a while, have you found a way to reduce your engine size? If not, can you please let me know if you’re using a binary version of the engine or one built from source code? The file structures and versatility of these two different types are quite different so it would make a difference on what you could get rid of.