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UMG RenderTarget Texture Size Issues When Playing In Standalone Game

Hey there. I am using a RenderTarget Texture to render a character into a menu in UMG.

This is how it looks when playing in New Editor Window mode: alt text

As you can see, it is working fine.

But this happens when I try to play in Standalone Game mode:

alt text

For some reason, the render is being resized.

Does anyone know why this might be happening, and how I can fix it?

Many thanks.

Product Version: UE 4.8
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asked Jun 29 '15 at 07:11 PM in Rendering

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Paddington
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If it only happens in fullscreen then I can tell you why this happens, it's this bug I reported to Epic some months ago:

https://answers.unrealengine.com/questions/216332/material-with-rendertarget2d-is-buggy-in-fullscree.html

If it does also happen in windowed mode you might just have to adjust your anchor options in UMG.

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answered Jun 29 '15 at 07:39 PM

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John Alcatraz
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avatar image Paddington Jun 30 '15 at 09:22 AM

Thanks! That fixed the problem by using the r.setRes 1920x1080f command instead of the FULLSCREEN command

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