UMG RenderTarget Texture Size Issues When Playing In Standalone Game
Hey there. I am using a RenderTarget Texture to render a character into a menu in UMG.
This is how it looks when playing in New Editor Window mode:
As you can see, it is working fine.
But this happens when I try to play in Standalone Game mode:
For some reason, the render is being resized.
Does anyone know why this might be happening, and how I can fix it?
asked Jun 29 '15 at 07:11 PM in Rendering
If it only happens in fullscreen then I can tell you why this happens, it's this bug I reported to Epic some months ago:
If it does also happen in windowed mode you might just have to adjust your anchor options in UMG.
answered Jun 29 '15 at 07:39 PM
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