UMG RenderTarget Texture Size Issues When Playing In Standalone Game

Hey there. I am using a RenderTarget Texture to render a character into a menu in UMG.

This is how it looks when playing in New Editor Window mode:

As you can see, it is working fine.

But this happens when I try to play in Standalone Game mode:

For some reason, the render is being resized.

Does anyone know why this might be happening, and how I can fix it?

Many thanks.

If it only happens in fullscreen then I can tell you why this happens, it’s this bug I reported to Epic some months ago:

If it does also happen in windowed mode you might just have to adjust your anchor options in UMG.

Thanks! That fixed the problem by using the r.setRes 1920x1080f command instead of the FULLSCREEN command