Smoothing groups - trees
at first: sorry for my bad English but I will try my best ;-)
I have got a Problem with importing trees into UE4, version 4.7.6. I really do not know why the trees are not shown like in my programs (f.e. plantfactory / speedtree).
I will show you my steps how to import the trees:
1) Importing (whatever importing options I choose, the result is always the same)
2) After that I drop the tree into the Editor / to the landscape. Bark looks bad...
3) I already read that the problem could be caused by the "smoothing Groups" and it could be solved with the Option by clicking "recompute normals" - but that does not work!
Has anybody a solution for my problem? Would be nice!
p.s.: my system: i-7 (4,0 ghz), 32 gb RAM, 970 GTX
p.s.s.: wenn ihr auf deutsch antworten könnt, dann gerne :)
asked Jun 29 '15 at 08:05 PM in Bug Reports
It looks like you are importing an FBX file. If you made that mesh in the evaluation version of one of the SpeedTree VFX applications (Cinema, Studio, Architect), then it removes random polygons when you export. A dialog tells you this when you export.
The normal route to use SpeedTree in UE4 is to use the SpeedTree tools specifically for use with UE4, which outputs SRT files, not FBX: https://store.speedtree.com/product/speedtree-for-ue4/
answered Jun 30 '15 at 04:55 PM
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