FXAA SSR on translucent surfaces [4.8]
I love the new SSR on translucent surfaces feature, but the effect seems to only work if temporal AA is enabled and my project requires FXAA for a variety of reasons (scaleability, less blur). In the past the "r.SSR.Temporal 1" console command would turn on temporal AA for the reflections pass but this does not seem to affect opaque or translucent surfaces in 4.8. Is this feature deprecated / is there any way to get SSR on translucent surfaces with FXAA?
asked Jun 29 '15 at 08:37 PM in Rendering
I created a blank project with a floor and then applied a translucent material.
Here are the steps I used to create the reflection.
answered Jul 24 '15 at 03:10 PM
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