Should I use the in-engine modelling tool for architecure?

I don’t know what would be better to use to create buildings. A seperate software or the tool for editing geometry in ue4.

Buildings that have the possibility to go inside.

It’s always better to use a separate modeling application like Blender, 3Ds Max, Maya, etc. The geometry tools in UE4 are good to quickly prototype and block out a level for scaling, but beyond that it’s not the best solution. Static meshes are much more optimized than BSP geometry is also.

I hope this helps.

Tim

Thanks a lot :slight_smile: