Packaging failed - Black screen (DefaultMap)
Hi, so here I am again (Editor build from sources - Packaging does not yield game Binaries); since I was told that the packaging problem was a known bug of the 4.0.x editor (see Why does packaging produce UE4Game.exe instead of gamename.exe?) I tried the "master" (4.1) branch.
But now, with a Blank project without any asset I do get a black screen only. And with starter assets, I do get error during the cooking/packaging process.
Edit: I was wrong, see my answer above about DefaultMap
Hi! Problem solved! So basically, Packaging was successful, but it was not loading my map; the Saved/Logs showed it was launching the default Engine "Entry" Map.
Solution came from "Setting default map for standalone game":
So thanks and sorry for the annoyance. SRombauts
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