how to set multiple collision box to a pawn ?
hi, Looking for days to create a pawn with several collision boxes , without success . To simplify my pawn is a cube provided with 2 eyes and a mouth . 2 collision boxes are made visible for understanding (red and dark yellow in the picture below) I wish my pawn to not enter the table on front of it (collision preset=block all) : it works with the red collision box (witch is the root scene) but not with the yellow one :/
is there a way to do this (making multiple collison boxes that react on collisions) ?
Thanks for your answers. n.b. : don't let the ducks eating the table !
asked Jun 29 '15 at 11:33 PM in Blueprint Scripting
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