I’m fiddling around with side by side stereo output. I have it working fine with a pair of SceneCapture2D objects, two render targets, and Draw Texture in the HUD. The only thing I can’t find is, how can I totally disable the player camera? It’s currently rendering the whole world (a third time) and then being completely drawn over. So it’s wasteful.
I’ve got the blendables figured out with a post material. I’m still unsure how to disable the main camera entirely. All I care about is the two scenecapture2d objects and rendering them side by side.