Disable camera entirely

I’m fiddling around with side by side stereo output. I have it working fine with a pair of SceneCapture2D objects, two render targets, and Draw Texture in the HUD. The only thing I can’t find is, how can I totally disable the player camera? It’s currently rendering the whole world (a third time) and then being completely drawn over. So it’s wasteful.

Is it possible to disable the camera entirely?

Why don’t you try using post processing material, instead of drawing on HUD?

Can you elaborate on how you’d do that

I’ve got the blendables figured out with a post material. I’m still unsure how to disable the main camera entirely. All I care about is the two scenecapture2d objects and rendering them side by side.

Did you get a solution for this?, bwiklund? (same case)