4.8.1: AI Perception By Affiliation?
When trying to configure the AI Perception component on my controller, the Perception By Affiliation section in each sense is completely blank, so I am unable to configure it at all.
Trying to do it via C++ didn't yield better results unfortunately.
Am I doing it wrong or is this a bug?
asked Jun 30 '15 at 07:59 AM in Using UE4
As parabolainteractive pointed out, I was able to reproduce this issue when setting up the component through code. I have submitted a bug report (UE-18378) for investigation. For the time being the best solution would be to set the component up directly through the blueprint editor rather than doing so through code.
answered Jul 09 '15 at 02:58 PM
I'm happy to hear that this isn't affecting you any longer. I'm going to go ahead and mark this as answered for tracking purposes. If this occurs again please comment back with the updated information and I'll be happy to take another look!
answered Jul 03 '15 at 02:54 PM
I just happened upon this because I was wondering about it. Another workaround (until an official fix), keeping the Component setup in the C++ code, is to configure it by copy-pasting the struct property into Notepad or similar, modifying the affiliations, then copy-pasting the modified struct back onto the property.
It's not amazing, but lets you do any other config still in C++.
answered Aug 23 '18 at 02:41 AM
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