How to work with material overrides
last time I worked with UE4 I found a parameter in my object called "material override", I found this one under the group texture or rendering .. not sure yet. I know that objects have the parameter "phys. material override" but "material override" was new to me.
i try to find some infos about it in the www but didin´t find any. So I tried to use it in a blueprint where I tried to switch between materials of the actual object but I can´t find any entries about it in the blueprint section.
So is it possible to get the added material from "material override" in a blueprint and what is the use of this materials ??
Hope someone can give me some informations about it. Thx a lot
asked Jun 30 '15 at 08:02 AM in Using UE4
There's only one sentence about override
"This will be the value of the parameter in the MaterialInstance unless it is overridden and modified there."
but maybe under "Material Expression Reference" on left you find explanaition in futher topics
answered Jun 30 '15 at 10:45 AM
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