How can I hide the edge of my Game Map properly?
So I've realized a problem. I can see across my map and its very obvious that my first map has an edge.
I've been looking around to figure it out on my own but so far I feel pretty helpless trying to figure out a good way to hide it. Can someone help guide me in the right direction of what a good way to fix that problem is?
What do game devs do normally to hide the edge of the scene?
I thought about mountains but my level is mainly forest and I figured if I did mountains around the edge it'd look kinda dumb and might not blend right possibly.
asked Jun 30 '15 at 12:02 PM in Using UE4
Same issue here. Any suggestions?
One of my ideas is to have an archipelago of islands. Can I make an infinite water edge to my map?
I have also seen a skybox used for these sorts of things where an image of a landscape is used and an impassible object is placed in the way so a cliff or something with the skybox image of a landscape beyond.
No idea how to implement them though. Please advise :)
answered Sep 22 '16 at 12:13 PM
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